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Hippogryph Issue Five

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Welcome to Issue Five: Quaranzine Part 2

If you haven’t read Issue Four, I need to tell you that this is not an issue packed with advice converting the classic board game Pandemic in to a tabletop roleplaying scenario, nor is it a devoted to Max Max-style post-apocalyptic settings. Sorry. It’s the second of three issues that I’ve put together in response to the COVID-19 global pandemic. I’ve needed to spend the time normally devoted to creating this zine taking making arrangements for my mental and physical health. Trust me, I’d rather have been working on this.

I still need to make a living, though, which requires that I put out some sort of content. Thankfully the very nature of a zine is that it can be anything you want or need it to be. While I love the format of the early issues of hippogryph, I can break the rules from one issue to the next. The current health crisis has introduced the sorts of resource limitations that are a tried-and-true zine maker’s raison d’etre. Putting together new issues as more of a creative challenge than an obstacle to be overcome.

Way back in 1996, when dinosaurs roamed the earth, I ran an early RPG blog called UncleBear. It no longer exists, sadly, nor does a lot of the content. Periodically I’ve made briefs forays into resurrecting it in some form, but the Age of Blogs has long passed. They were once the new zines. Now zines are the new blogs.

This issue is made up articles from across various sites, still as relevant today as they were in the distant past when they were written. None are currently available anywhere else. You are supporting the environment by reading 100% recycled content, All of these articles have been re-edited and expanded where necessary to bring them up to date. Please enjoy them, and rest assured that I’ll be back to producing entirely new content soon.

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Hippogryph Issue Five

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